Thread failed main thread check: Cannot getEntities asynchronously #381
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help wanted
resolution: duplicate
resolution: invalid
resolution: won't fix
status: needs triage
type: bug
type: feature
type: performance
type: question
version: 1.19.4
version: 1.20
version: 1.20.1
version: 1.20.2
version: 1.20.4
version: 1.20.6
version: 1.21.11
version: 1.21.4
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Reference
Minecraft/Folia#381
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Expected behavior
https://mclo.gs/UuVhA6b#L1342
Observed/Actual behavior
https://mclo.gs/UuVhA6b#L1342
Steps/models to reproduce
just run server on folia 1.21.6 (maybe work on 1.21.7)
Plugin and Datapack List
[21:34:21 INFO]: ℹ Server Plugins (63):
[21:34:21 INFO]: Paper Plugins (6):
[21:34:21 INFO]: - CarbonChat, ChatDisplay, emotecraft, EnchantedBook, FancyNpcs, MoreFoWorld
[21:34:21 INFO]: Bukkit Plugins (57):
[21:34:21 INFO]: - AntiHealthIndicator, ArmorStandEditor, AutoWhitelistRemove, AxInventoryRestore, BreweryX, CoreProtect, CoreProtectTNT, Craftorithm, DeluxeMenus, EasyPayments
[21:34:21 INFO]: Essentials, EssentialsSpawn, fast-leaf-decay, FlagsH, GSit, HeadDatabase, InteractiveSigns, InvisibleFrames, LevelledMobs, LiteBans
[21:34:21 INFO]: LuckPerms, Maintenance, mclogs, MilkyPixelart, NBTAPI, OreAnnouncer, packetevents, PlaceholderAPI, PlasmoVoice, PlayerHeads
[21:34:21 INFO]: ProtocolLib, pv-addon-discs, pv-addon-groups, pv-addon-lavaplayer-lib, pv-addon-sculk, pv-addon-spectator, rpchat, SkinShufflePlugin, spark, squaremap
[21:34:21 INFO]: squaremap-worldguard, squaremarker, StonecuttersPLUS, TAB, Terra, TWSAdmin, TWSCheck, TWSCore, UltimateAutoRestart, UltraCosmetics
[21:34:21 INFO]: Vault, ViaBackwards, ViaVersion, Votifier, VotingPlugin, WorldEdit, WorldGuard
Folia version
Other
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Occurs on
1.21.8-DEV-ver/1.21.8@612d9bdwith a minimal plugin list:Notably also only occured to us with Happy Ghasts. From looking at the code, I'm guessing happy ghasts move too quickly
The hitbox in which to look for entities to collide with is resized to be big enough to fit the
travelVector, but this ends up being outside of the Region ticking that Ghast. However it appears to me it would require Absurdly high speeds for the hitboxes to expand this rapidly, in the provided logs it expands by ~1000 blocks on one axis, on our server it ended up being even more than that.