Bug with /gamerule spawnRadius x /setworldspawn #401
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good first issue
help wanted
resolution: duplicate
resolution: invalid
resolution: won't fix
status: needs triage
type: bug
type: feature
type: performance
type: question
version: 1.19.4
version: 1.20
version: 1.20.1
version: 1.20.2
version: 1.20.4
version: 1.20.6
version: 1.21.11
version: 1.21.4
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Reference
Minecraft/Folia#401
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Expected behavior
When the /gamerule spawnRadius is 0 and /setworldspawn ~ ~ ~ is set to another coordinate than the normal starter World Spawn the players with no respawnpoint should respawn on the exact Block wich will be set with /setworldspawn ~ ~ ~. But if the /gamerule spawnRadius is 0 players respawn at the first world spawn.
Observed/Actual behavior
If you change the /setworldspawn ~ ~ ~ and do /gamerule spawnRadius 0 you should spawn at the befor set world spawnpoint.
When /gamerule spawnRadius is 0 the game spawns you somewhere else than the set Respawn Point.
When /gamerule spawnRadius is 1 or more the game spawns you at the world spawnpoint wich was changed bevor.
Steps/models to reproduce
Plugin and Datapack List
No Plugins or Datapacks used.
Folia version
Folia version 1.21.8-6-ver/1.21.8@612d9bd (2025-09-30T14:11:15Z) (Implementing API version 1.21.8-R0.1-SNAPSHOT)
Other
This issue was reported befor in the 1.20.4 Version of Folia but it is back again.
https://github.com/PaperMC/Folia/issues/222