Teleporting an entity does not preserve motion #441
Labels
No labels
documentation
good first issue
help wanted
resolution: duplicate
resolution: invalid
resolution: won't fix
status: needs triage
type: bug
type: feature
type: performance
type: question
version: 1.19.4
version: 1.20
version: 1.20.1
version: 1.20.2
version: 1.20.4
version: 1.20.6
version: 1.21.11
version: 1.21.4
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
Minecraft/Folia#441
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Expected behavior
calling
entity.teleportAsync(destination, PlayerTeleportEvent.TeleportCause.PLUGIN, TeleportFlag.Relative.values())should preserve the entity's motion after teleportationObserved/Actual behavior
motion is not preserved
Steps/models to reproduce
entity.teleportAsync(destination, PlayerTeleportEvent.TeleportCause.PLUGIN, TeleportFlag.Relative.values())Plugin and Datapack List
unrelated
Folia version
[18:01:37 INFO]: Checking version, please wait...
[18:01:37 INFO]: This server is running Folia version 1.21.11-11-ver/1.21.11@e112b00 (2026-01-20T18:53:05Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.11-100-4873e3f (MC: 1.21.11)
Other
No response