Spawning multiple Nether Portals before Player teleports #69
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good first issue
help wanted
resolution: duplicate
resolution: invalid
resolution: won't fix
status: needs triage
type: bug
type: feature
type: performance
type: question
version: 1.19.4
version: 1.20
version: 1.20.1
version: 1.20.2
version: 1.20.4
version: 1.20.6
version: 1.21.11
version: 1.21.4
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Reference
Minecraft/Folia#69
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Expected behavior
-> 1 Portal with dropped items
Observed/Actual behavior
-> Many new Portals, one for each item
Steps/models to reproduce
-> X Target Portals are generated when generating new Chunks
Plugin and Datapack List
Plugins: BlueMap-3.13-folia
Datapacks: none
Folia version
git-Folia-"41c5548" (MC: 1.19.4)
Other
Maybe an Exploit for Obsidian?
I explicitly added code to check for existing portals before creating one, but it looks like the POI update is delayed by 1 tick so there's still a window where this can happen. Not sure how to deal with this.
Is it actual problem now or it was fixed?
Also happens with players if they enter the portal at the same time.